The core game plus its expansions have hundreds of hours of content for players to devour on any single playthrough. Between the 10 races and completely open-ended progression system you’re free to play the game however you want. As a result, Skyrim offers nearly endless replayability.
Between The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda had a strong foundation to build from. What makes Skyrim so remarkable is that it iterated on the open world RPG formula Bethesda had been perfecting for years already at that point. As the winner of over 200 Game of the year Awards according to its packaging, it’s truly the game that keeps on giving. Since then it’s received three expansions, an Enhanced Edition update on PC along with a re-release on PS4 and Xbox One, plus a handheld port to Nintendo Switch, a PSVR iteration late last year, and now once again in VR for PC headsets like the Rift, Vive, and Windows VR platform. The game first released back in 2011 on the PS3, Xbox 360, and PC. It’s starting to feel like Bethesda will always come up with a new reason to re-release Skyrim. The two games are different enough to warrant separate reviews.
Editor’s Note: This is the review for the PC VR version of the game (for Rift, Vive, and Windows VR headsets) so if you’re looking for a review that focuses on the PSVR version then you can find that here.